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  • Zenya
  • No Mob LagNo Mob Lag
  • Wiki
  • Features

Last edited by Zen Ya Jan 07, 2021
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Features

Dynamic Mob Spawn Reduction

  • Reduce mob spawning from any source when TPS is low
  • Set specific spawn rates at each TPS value
  • Option to reduce mob spawning from only certain sources

Halt Mob Farms (when server is lagging)

  • Setting to completely disable spawner farms, portal farms, pigman farms and enderman farms when TPS falls below a specified value
  • Setting to completely disable vanilla features like breeding or pillager raids when TPS falls below a specified value

Nerf Mob Spawners

  • Enforce a minimum distance between 2 adjacent spawners to prevent cramming too many spawners in a farm
  • Set a spawner activation range whereby spawners will deactivate if players are too far away
  • Limit the maximum number of mobs a spawner can spawn per minute
  • Automatically despawn spawner mobs after a configurable period of time to prevent excessive entity buildup in inefficient farms

Modify Mob Behaviour

  • Disable entity collisions to eliminate lag from crammed mob farms
  • Automatically freeze mobs after a configurable period of time to save CPU time on calculating entity AI and pathfinding

Other

  • Highly configurable, most features can be modified or disabled in config.yml
  • Commands to freeze or unfreeze all mobs, toggle collision physics, and check server entity statistics
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