Last edited by
Zen Ya
Dynamic Mob Spawn Reduction
- Reduce mob spawning from any source when TPS is low
- Set specific spawn rates at each TPS value
- Option to reduce mob spawning from only certain sources
Halt Mob Farms (when server is lagging)
- Setting to completely disable spawner farms, portal farms, pigman farms and enderman farms when TPS falls below a specified value
- Setting to completely disable vanilla features like breeding or pillager raids when TPS falls below a specified value
Nerf Mob Spawners
- Enforce a minimum distance between 2 adjacent spawners to prevent cramming too many spawners in a farm
- Set a spawner activation range whereby spawners will deactivate if players are too far away
- Limit the maximum number of mobs a spawner can spawn per minute
- Automatically despawn spawner mobs after a configurable period of time to prevent excessive entity buildup in inefficient farms
Modify Mob Behaviour
- Disable entity collisions to eliminate lag from crammed mob farms
- Automatically freeze mobs after a configurable period of time to save CPU time on calculating entity AI and pathfinding
Other
- Highly configurable, most features can be modified or disabled in config.yml
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Commands to freeze or unfreeze all mobs, toggle collision physics, and check server entity statistics