PerWorldInventory

PerWorldInventory

Source: https://www.spigotmc.org/resources/per-world-inventory.4482/

We use this plugin to separate the Inventory’s in different worlds which are not on separate hosts.

Important!
The download button will give you the 1.13 and newer version! If you need the legacy version, download the legacy jar from the GitHub releases page.

This plugin allows you to separate your player’s inventories between groups of worlds. Various player stats are separated, too; this includes things like active potion effects, exp, level, economy balance, and much more. These all can be configured on a per-item basis, should you want some things to be shared between groups. All commands can be seen in-game with the ‘/pwi help’ command, and on the PWI Wiki (see below).

> Video
Thanks so much to @Koz4christ for making a video for PWI!

And also to @racerk12 for his video tutorial for PWI!

> Wiki
A full list of commands, permissions, and how to configure the plugin can be found at the PerWorldInventory wiki! This is to help keep clutter low, and everything centralized. Check it out!

> Conversion
If you are converting from MV-I, simply run the “/pwi convert” command and the plugin will take care of everything. You must have MV-I running for this. Keep in mind, converting only works with MV-I version 2.5, it will not work on 2.4. When MV-I is updated from 2.4 to 2.5, it switches from yml to json files, but does not convert the data until it is used. Be sure to keep your MV-I data around, just in case something does go wrong.

> API and Events
If you wish to integrate your plugin with PWI, there are a few helpful things for you at the Wiki on this page.

> Miscellaneous
Support
If you have an issue, please go here and create a new issue. Please don’t PM me on here, as I rarely check on Spigot.

Metrics
For my own curiosity’s sake, I decided to implement bStats. As always, nothing identifying anything or any server is sent. For more information, look here. This can be disabled in the config file.

Other
The code repository can be found on GitHub.

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