Source: https://www.spigotmc.org/resources/voidgenerator.25391/
This plugin was added because JimmyDaRat wanted it.. and like most things Jimmy starts it was abandoned very quickly and never used again… typical… but it remains on the server for future use
Voidgenerator is made to handle all aspects of how you create void worlds.
Now includes full biome control!
STEP 1
Setting up the bukkit.yml ( recommended )
<worldname>:
generator: VoidGenerator:<biome>
• <worldname> – This is the name of the world you want the plugin to work in.
• <biome> – is an optional parameter. Leaving the value out, is equivalent to specifying THE_VOID as the biome to use. If you want the vanilla biome grid, simply apply the value VANILLA. All possible biomes for the latest spigot version can be found here.
• Void darkness – start at around Y=64, if you want them to start at Y=0, set the level-type in the server.properties file to FLAT.
STEP 2
Worldmanagement
In case you are running a world management plugin like Multiverse this is important for you. If you are not using Multiverse use the corresponding commands from your plugin of choice.
You have three different choices, Create a world, Import a world and/or use the default world.
Create: Use the following command, when creating a new World:
• <worldname> – This is the name of the world you want the plugin to work in.
• <env> – represents the environment of the world, use /mv env to see a list of all possible environments. Most common ones are NORMAL and NETHER
• <biome> – is an optional parameter. Leaving the value out, is equivalent to specifying THE_VOID as the biome to use. If you want the vanilla biome grid, simply apply the value VANILLA. All possible biomes for the latest spigot version can be found here.
• Void darkness start at around Y=64, if you want them to start at Y=0, set the level-type in the server.properties file to FLAT.
Import: Use the following command, when creating a new World:
• <worldname>[/COLOR] represents the name of the world you want to generate.
• <env>[/COLOR] represents the environment of the world, use /mv env to see a list of all possible environments. Most common ones are NORMAL and NETHER
• <biome>[/COLOR] is optional. Leaving the value out, is equivalent to specifying THE_VOID as the biome to use. All possible biomes for the latest spigot version can be found here.
Default world: We already specified the generator in the bukkit.yml file. But we also need to change the generator in our multiverse world file to:
STEP 3
Restart
voidgenerator.notifyupdate
The permission applied to operators by default